Bad Game at Amazon
|
Many people have numerous dissimilar views regarding what makes a bad game, so I asked a lot of intermediate gamers for their opinions. “Lack luster effort put in by the developers.” “I think the key factor is fun. I may overlook mediocre graphics and story if the underlying game is fun. But if they game is a chore to play, with no enjoyment, what’s the point?” “bad gameplay’ “gameplay and graphics” “bugs and glitches is always a good recipe for a bad game. Also, horrid presentment may help make it bad. But overall, it’s the excecution. If it just plain has bad gameplay or just doesn’t work out well, then it may without apparent effort make a game bad.” “Lacking in fun factor. With all them imagination normal mapping and physics engines, a lot of developers seem to have forgotten what’s genuinely important.” “A finish and total lack of inspiration, style, or anything unique. This is what makes almost all bad games bad.” “bad graphics. I hate games with bad graphics.” “Bad fun element and gameplay. Also, if there is a lot of glitches, it sucks.” “A bad game is a game that isn’t fun to play. Everything when it comes to a game contributes to the fun factor: graphics, sound, presentation, story, and of course, gameplay mechanics. I hated Star Fox Adventures not because the gameplay was bad, I hated it and called it a bad game because the characters and dialog were so stupid, it stopped being fun and I couldn’t stand it after 20 minutes of turning it on for the primary time. So sometimes, a game may be bad because of other elements besides gameplay mechanics.That’s my 2 cents worth.” “Boring gameplay, crappy graphics, weak story.” “One of the things that annoys me most regarding games is when they don’t have a lot of interactivity or the game just wastes your time with repetitious elements. (Final Fantasy VII, I’m looking at you! ). I don’t like games like linear RPGs where you just tell your party what to do and go to the next place to find the next person to talk to in amidst hours of random battles. I guess this could also employ to a lot of FPS on consoles where the autoaim is out of control (007 Agent beneath Fire).” “A lot of things make a game bad. And these constituents change for most people. For me, what makes a bad game is a lack of story, bad controls and games that are either too hard or too easy. There are a few other minors but those are the huge ones.” There are so numerous components that bestow to a bad game A shortlist in no peculiar order (IMHO) - bugs, glitches, exploits, and holes - bad story - poor graphics, sounds, physics (where applicable) - bad level design - bad NPC AI (enemy or friendly) - bad UI / gameplay controls - bad use of checkpoints / save points / no quicksave - slow load times amid levels (or environments) - lack of innovation, cliched, repetitious levels - lack of challenge “It’s just lazy game design I guess.” * Unintuitive controls * Lack of originality * Having the “been there, done that” feeling. * Insane difficulty * Complete lack of challenge * A poor game-saving system * Sequels having less features, or gameplay than former installments. |





